The Office is the third and final maze in Identity Fraud.
Info updated as of 12/6/2025.
Appearance[]
The office is situated within a building rather than a residential home. It features white walls and a cement gray floor. Illumination is supplied by small bulbs suspended from the ceiling.
The office features navy blue lockers situated throughout nearly every corridor. One section of the corridor branches into three distinct paths, with the left and right paths housing remnants of the former table rooms.
Players often refer to the office as a hospital, school, or office; however, its true nature remains a mystery to many.
Guide[]
This is the spawning maze of James. Stan is unrestricted by pathfinding, allowing him to navigate through it effortlessly. It is important to mention that all other monsters, except for Alice and Ralph, can access this maze if the entrance is available. Fraud has been observed within the maze, but this occurrence is likely due to a glitch, as it disrupts the environment significantly. Ralph is unable to enter the maze in his human form; however, many players report encountering him trapped inside as a result of a glitch.
This maze challenges the player to locate a Morse radio to advance. The radio can be found on one of the wooden lockers positioned along the walls. To facilitate access, players should keep close to the right wall upon entering the maze, as some turns may be subtle and not easily observed. The player will also have to solve puzzles scattered throughout the maze while avoiding James in order to progress to the next area to eventually find the Morse radio.
Above is the latest map for maze 3 showing the fastest path along the yellow line. @A3Dxyz uploaded a map first but it was difficult to see some parts that were obscured by terrain.
To proceed, you may follow the map provided which will aid you in finding the Morse radio to escape this maze.
Puzzles[]
There are 3 puzzles scattered around Maze 3 that you will have to complete in order to progress to make it to the Morse radio while avoiding James.
Puzzle 1[]
For the first puzzle (The puzzle where you would find in Checkpoint A), all you have to do there is to click the numbers in ascending order which will open the door to the next area.
Puzzle 2[]
For the second puzzle (The puzzle where you would find in Checkpoint B), it's more of a memory puzzle. When you go near the puzzle tablet, random squares are going to be illuminated and when it's done, you have to click the EXACT same squares in ORDER and this process will repeat 3 times in order to proceed to the next area.
Puzzle 3[]
For the third/last puzzle (The puzzle where you would find in Checkpoint C), it's a puzzle where you have to relocate the stack of blocks to the right-most section of the tablet wherein the blocks are assembled in the EXACT SAME order just like how it usually was. No skill is required for this part, all you need is critical thinking.
Morse Code Guide[]
The beeps produced by the radio are referred to as "Morse code." To unlock the door, the player must interpret the beeping, which corresponds to a numerical code, and input the combination into the game chat. The Morse code remains unchanged after being entered, unless all players exit and re-enter the server. The Morse code consistently consists of a five-digit number. Successfully decoding it will guide the player to the Hallway.
Dots for quick beeps, lines for long beeps
Morse code translator (above)
The map is a larger version of the ON Corporation's Roblox game.
| Total Mazes in Identity Fraud |
|---|
| Maze 1 - Maze 2 - Maze 3 |